Showing posts with label Apple iPod. Show all posts
Showing posts with label Apple iPod. Show all posts

7.1.11

Apple iPod nano (Sixth-Generation) - The Square Screen and new Interface

As shiny and pleasant as the new iPod nano’s casing may be, the new screen and user interface are the parts that will generate the most discussion. With 240x240 resolution, the square screen measures under 1.25 inches per side and 1.54 inches on the diagonal, smaller than any screen since before the nano gained video capabilities in 2007. The new display has a resolution of 220 pixels per inch, which is higher than the 163ppi iPhone 3GS and its 2009 peers, and a little higher than the last three iPod nanos (204 ppi), but not as high as the new 326ppi “Retina Displays” in the iPhone 4 and new iPod touch.
Numbers aside, the dots on the iPod nano screen are plenty small, and squeeze more into a small space than ever before. The new screen’s viewing angles are nearly as impressive as the iPhone 4’s, so you can see the interface even if you’re looking at the nano on a fairly sharp off-angle. With a peak brightness level comparable to past nanos, artwork pops with color, and though both text sizes and empty space suffer by comparison with the iPhone and iPod touch, Apple has achieved some generally impressive visual compromises here.



It’s obvious after spending time with the new nano that the company’s user interface designers spent plenty of time thinking about how to make a compelling touchscreen experience for a device this small, and for the most part, they’ve succeeded—as we’ll note again later, the issue with the new nano isn’t so much what it does as what it doesn’t do. Apple has replicated the core of the iPhone and iPod touch interface with a set of swiped Home Screens that contain grids of icons—2 by 2 at most, with the ability to hold down any icon and change its location within the Home Screens. Little dots at the bottom of each screen let you know how many more screens are available to the left or right. There’s no Unlock Screen, but Apple lets you choose the nano’s wallpaper from a set of nine built-in images, without offering the option to substitute your own photos—a small disappointment.
Four Home Screens are available when you first turn on the iPod nano, and they’re largely occupied with icons devoted to items that appeared under the “Music” menus of prior iPod nanos: Playlists, Now Playing, Artists, and Genius Mixes are on the first screen, followed by Radio, Podcasts, Photos, and Settings on the second, Songs, Albums, Genres, and Composers on the third, plus Fitness and Clock alongside two blank spots on the fourth screen. Plugging in an accessory with a microphone creates a new icon called Voice Memos, replicating the long-time iPod nano voice recording feature with some small tweaks. Using iTunes to synchronize an audiobook to the iPod nano creates a sixteenth icon called Audiobooks. There’s no delete button for icons you don’t want to see; they just need to be moved onto different pages.



Giving each of these modest features its own icon may sound a little crazy, but Apple obviously took this route for two reasons: first, the icons make the iPod nano look like it has a lot of features, which it doesn’t, and they’re better than the alternative—largely white scrolling screens with black text, just like the prior iPod nanos. That’s actually what you’ll see after clicking on most of the icons, with extra white space to accommodate the imprecision that fingers introduce relative to wheel-and-button-based track selection. Only three or four title, artist, or album names appear at once on the screen, which makes for a lot of swiping through lists unless you use the miniaturized alphabetical navigation bar on the right of the screen, a godsend that actually works pretty well if your finger’s not shaking. A list-scrolling interface that’s dependent on a thin jump bar is just one of the ways in which the new interface feels practical and iOS-consistent from a design standpoint, but less than ideal as a user experience.


Another is the way that Apple has tried to work around the absence of a Home Button, which has proved more convenient and versatile over the years than most early iPhone or iPod touch adopters could have imagined. With no Home Button, the iPod nano requires you to either swipe from left to right over and over again until you return to the Home Screen, or hold down on some empty space on the otherwise packed display until the Home Screen reappears. Since the empty space changes locations from screen to screen, sometimes in the middle and sometimes near an edge, you’ll always need to hunt for a place to hold your finger. It’s this kind of bizarre inconvenience—like needing to hit the last iPod shuffle’s play/pause button three times to go back a track—that shows how Apple’s hate of buttons has recently gone too far; adding just that one button would have saved a lot of frustration.
The last major oddity in the new iPod nano’s interface is its support—or lack thereof—for multi-touch gestures. Apple has touted the nano as a “Multi-Touch” device, but in reality, its screen is too small for more than two adult fingers to do anything but sit there simultaneously, so there’s only one two-finger gesture on the device. No, it’s not “pinch to zoom,” which might have made sense for the Photos feature, but rather “turn to rotate,” which is used to spin the entire interface 90, 180, or 270 degrees so that the screen can be read in any position the nano’s in. As before, the iPod nano has an accelerometer than could have done this automatically, but Apple doesn’t use it for this purpose.


Would it have made more sense to use the accelerometer here, just as in the last iPod nano, plus all iPhones, iPads, and iPod touches? Maybe, maybe not. The accelerometer was most noteworthy in past nanos because of a self-explanatory feature called Shake to Shuffle, and still does that here; the awkward angles a clipped nano may take when hanging off clothes might lead the screen to rotate unnecessarily. But the idea of calling the new nano “Multi-Touch” when rotating the screen is its only multi-finger gesture seems like overaggressive marketing; the nano might be capable of more, but as is, the advanced display offers almost no benefit to end users.
One final note on changes to the iPod nano user interface regards Accessibility, the collection of features designed to make the device usable by hearing- or visually-disabled listeners. Apple has brought over a couple of features from the iPhone and iPod touch—Mono Audio and the screen color-flipping White on Black—while keeping the text-to-speech VoiceOver system, and removing others, including support for larger fonts. Between the smaller-than-iPod touch, unscalable text used on Home Screen icons and other elements of the interface, and the removal of physical track-switching and play/pause buttons, our feeling is that the sixth-generation nano is a comparatively weak choice for disabled users relative to its predecessor.

28.12.10

iPod Touch - A Beauty of a Player Short on Battery Life

In the hyper-competitive world of consumer electronics, it’s highly unusual for one branded product to dominate its market for years on end. Yet, that’s what Apple‘s iPod media player, now approaching its sixth anniversary, has managed to do. One reason is that it has been reinvented continuously.
The latest iPod reinvention expands the line from three models to four, priced from $79 to $399, with capacities ranging from one gigabyte (roughly 240 songs) to 160 gigabytes (up to 40,000 songs.) And that doesn’t count the iPhone, Apple’s much-hyped cellphone, which also includes a full-blown iPod.
I’ve been testing the newest member of the iPod family, the big-screen iPod touch. It’s a close cousin to the iPhone that connects to the Internet via Wi-Fi wireless networking and replaces the famous iPod click wheel with a touch screen. It starts at $299, $100 less than the iPhone but with the same eight-gigabyte capacity. There’s also a 16-gigabyte iPod touch for $399.

Like earlier iPods, the touch is elegant and capable, and works smoothly with Apple’s free iTunes software for Windows and Macintosh PCs, as well as with its computer-based online iTunes Store, which sells far more downloaded songs and TV shows than any other legal outlet.
Not only that, but the touch introduces a mobile version of the iTunes store. It’s called the iTunes Wi-Fi Music Store, and it allows you to buy, right on the iPod, any of six million songs for the same price you’d pay on a computer. This portable store will soon be made available on the iPhone as well.
For all its beauty and functionality, the touch has some quirks and downsides. It’s the first iPod model I’ve ever tested that fell significantly short, in my tests, of Apple’s battery-life claims. It’s also the first iPod that lacks any physical buttons for controlling music playback.


The touch looks, at first glance, like an iPhone that can’t make phone calls. It’s a handsome, thin, black rectangle with a huge 3.5-inch screen — the same size and resolution as the iPhone’s gorgeous screen. But the touch is even thinner, and a bit shorter.

Like the iPhone, the touch has just one button on its face, a Home button, which takes you to the main menu, a series of beautiful square icons. And, like the iPhone, the touch has an on/off button along the top edge. Most everything else is controlled by Apple’s new “multitouch” touch screen interface, which includes a virtual keyboard for text entry.
But unlike the iPhone, the touch lacks volume-control buttons and a button on its earbuds for pausing or skipping songs. So you have to play, pause and skip songs by touching the screen. This is made easier by a feature the iPhone lacks (so far): If you double-click the home button, music controls appear on the screen, even if the screen is turned off. Still, you can’t control your touch by touch when you’re listening to music with the device in your pocket or purse.

In my tests, music and video playback went perfectly, and so did viewing photos. The Wi-Fi functions, including the Web browser, a YouTube video viewer and the new mobile store, also worked perfectly.
The touch is missing some Internet-oriented features from the iPhone that would work well over Wi-Fi. It lacks the iPhone’s email, mapping, stock tracking and weather programs. But its keyboard has a feature the iPhone lacks: As on a BlackBerry, you can insert a period by double-clicking the space bar.
Apple says the touch was meant mainly to present typical iPod features, not to replicate the iPhone, and it included the Web browser only so users could get onto Wi-Fi to use the mobile music store in certain places that required a log-in screen.


But it seems ridiculous to me to sell a powerful device with Wi-Fi and a huge screen, and to leave out things like an email program, even though you can use Web-based email programs. I assume Apple was concerned that the less costly touch might compete too much with the iPhone if it had these features. In fact, if somebody can jam a voice-over-Internet capability into the iPod touch, it might be more of a threat to the iPhone, which is tethered to a single cellphone carrier, AT&T.
The company claims that the touch can play music for up to 22 hours and video for up to five hours on a single battery charge, even with Wi-Fi turned on. But in my tests, using factory settings, music playback lasted just under 17 hours and video playback lasted just over four hours. Nearly every other iPod I’ve tested, including the new Nano, handily beat Apple’s battery claims.
Also, some early iPod touch units have had defective screens, where images appeared too dark. Apple says this problem affected a small number of units and is being remedied. My two test units displayed beautiful images.
Despite these downsides, the touch is a great media player, and the iPod remains the best end-to-end portable solution for playing and purchasing music and video.